Create your own encounter point for your students
An online community of its own is an excellent loyalty strategy as it offers students a place where they can spend their time for more enjoyable activities than studying lessons or exercises. If you increase the participation in the use of your courses you increase the loyalty of your students with it the probabilities of completion, as well as the use of training.
Students can upload their own avatar or choose one of the images of their selection to identify themselves in the course next to their username. This profile image is used in the community and also in the gamification classification tables.
Students can upload their own avatar or choose one of the images of their selection to identify themselves in the course next to their username. This profile image is used in the community and also in the gamification classification tables.
The virtual communities of students encourage the active participation of students by offering them a meeting place in which to talk with their classmates. This is an excellent way to practice what has been learned in a relaxed way, and that provides the social component that this type of training lack.
Next to the avatar, the system shows a series of stars that are obtained according to the level of participation of the user in the community (it’s status in front of the rest of the users), and that will also be reflected in its global gamification score.
Online communities of language learners with their forums, message boards, conversation threads, and meeting rooms for chatting via audio or video chat can be under the supervision and monitoring of a tutor or let the students manage their network without teacher intervention. Teachers can direct students by creating and closing threads, solving doubts, or citing in rooms with students to practice.